Getting Started

This section presents information for getting started with the Prodeus level editor in a step-by-step manner. For the official video tutorials and other resources, head to the tutorial section of this wiki.

Map/Structure Setup

 * In order to create a new map save file, go to File > Save As Map.
 * In order to create a new structure save file, go to File > Save As Structure. (Structures are reusable assets for use within Maps.)

Navigation

 * Mouse look: Hold right-click.
 * Pan camera: While holding right-click, use WASD, E and Q.

Windows

 * Property Inspector (under Windows): Display the property inspector for the currently selected object.
 * Asset Browser (under Assets): List all Functions, Entities, Particles, etc.
 * Material Browser (under Assets): Display and apply Textures, Shadows, etc to surfaces.
 * Color Palette (under Assets): Display, manage, and apply colors to surfaces.
 * Structure Browser (under Assets): View the available local and online structures.
 * Layers (under Windows): Group and hide objects in layers.
 * HotKeys (under Windows): View all the hotkeys and create custom bindings.

HotKeys
Toolbar HotKeys Useful HotKeys
 * Select (Shift+Q): Select objects, faces, edges, or vertexes with the cursor.
 * Move (W): Toggle the move widget to move the selected item.
 * Rotate (E): Toggle the rotate widget to rotate the selected item.
 * Scale (R): Toggle the scale widget to resize the selected item.
 * Return to editor (Ctrl+Shift+E): While playing a map, immediately return to the level editor.
 * Add to selection (Hold Ctrl): While holding Ctrl, add an item to the current select.

Create an object
The Draw Stairs and Draw Cylinder creation tools create builder brush objects (indicated by the hammer icon) that need to be converted to brushes (in the Property Inspector) in order to enable Face, Edge, and Vertex selection for further manipulation.

Draw Box

 * Creates a cube-shaped object. The first click-and-hold sets the dimensions on the x-axis, the second click on the y-axis, and the final click creates the object.
 * In order to create an interior, have the object selected and click on Flip Faces in the Object Inspector.

Draw Stairs

 * Creates a stair-shaped builder brush object. The first click-and-hold sets the dimensions on the x-axis, the second click sets the dimensions on the y-axis, the third click sets the orientation, and the final click creates the object.

Draw Cylinder

 * Creates a cylindrical builder brush object. The first click-and-hold sets the dimensions on the x-axis, the second click on the y-axis, and the final click creates the object.

Draw Path

 * Creates an object in a custom shape. The first clicks set the dimensions of the object on the x-axis. Once connected or after a double click, the dimensions are adjusted on the y-axis. The final click creates the object.

Transform an object
When modifying objects, always pay attention to the object-type mode (Select, Move, Rotate, or Scale) and select mode (Object Select, Face Select, Edge Select, or Vertex Select) that is currently active on the toolbar.

Vertexes

 * Any point on an object is called a vertex (or vert). Vertexes can be selected and transformed individually to create more complex geometry.
 * An edge can be created by selecting two vertexes and clicking on Connect in the Object Inspector.

Edges

 * Any two vertexes that are connected form an edge. Edges can be selected and transformed individually to create custom shapes.
 * An edge can be split into two by clicking on Split in the Object Inspector and merged by selecting the connecting vertex and clicking on Collapse in the Object Inspector.
 * A face can be created by selecting two or more edges and clicking on Cap Selected Edges in the Object Inspector.

Faces

 * A face is a surface created by three or more connected edges that enclose an area (ie, a side of a cube is a face enclosed by four edges). When transforming a face, all connected edges and vertexes are transformed with it.

Cut New Edge tool

 * The cut tool divides a face by creating an edge. It snaps to already existing edges with clicks creating and connecting vertexes to create new edges.

Extrude Face/Edge

 * While having a face selected, click on Extrude Separate or Extrude Connected in the Property Inspector window to push a face in or thrust it out.

Materials
Textures can be applied to objects or individual faces through the Material Browser (under Assets). In the Material Browser window, the top section lists all available materials in their respective directories, while the bottom section displays the collection of materials available for use in the current map.
 * Double click on a material in the top section of the window to add a texture from a directory to the collection of available materials.
 * Select a material in the bottom section of the window and click Apply Material to add the texture to the currently selected object or face.

Texture Resolution
In the Property Inspector (while a face is selected), the texture resolution can be set to full or half.

Texture Scroll
In the Property Inspector (while a face is selected), a texture can be given a scrolling animation by adding values into the empty fields.

Face Mapping Type
In the Property Inspector (while a face is selected), how a texture is applied and adjusted can be set under the Face Mapping Type drop-down menu.