Functions/Teleport



Controls how and where to teleport the player to.

One teleport node is all that is required to teleport a player. However, a second node can be used to specify a different destination.

Inspector Settings


These options alter what entity type sets can affect this function. -InstigatingEntity - Only the entity that triggered the function regardless of the entity filter below. -InstigatingEntityFiltered - Only the entity that triggered the function that passed the entity filter below. -AllEntitiesFiltered - Any entity that passed the entity filter below. -EntityCollection - Only entities provided in the EntityCollection.
 * Teleport To Target Node - Teleport the player to the selected output node instead of this node.
 * Teleport Like Portal - Allows player momentum and inertia to continue upon exiting the teleport. Cannot be used with Teleport Here.
 * Teleport Here - Teleport the player to this node's location instead of a target node's location specified by the output.
 * Apply Rotation (only with a node marked as Teleport Here) - On teleport, the player's angle will be changed to the rotation of the TeleportPlayer node
 * Movement Delta - ??.
 * Use Local Move Delta - ??.
 * Keep Player Offset - ??
 * Entity Filter Type


 * Required Key - The player must have the selected key before this trigger will execute
 * Entity Collection - A drop-down menu to select what entity collection to call from.