Functions/Shooter



Use this function to spawn projectiles.

Inspector Settings



 * Projectile - Select which projectile to spawn when activated.
 * Target The Instigating Entity - If checked shooter will target the entity that activated it.
 * Spread - The accuracy in a cone of the spawned projectiles from the shooter's rotation angle. A higher number is less accurate.
 * Speed - The rate of travel in map units per second for the projectile. A higher number is faster.
 * Damage Multipliler - The global damage modifier.
 * Player Damage Multipliler - The player damage modifier.
 * Aim At Target - If checked, shooter will change its angle to shoot it's target.
 * Lead Target - The shooter will compensate and shoot in front of a moving target.
 * Follow Target - Adds homing properties to the selected projectile.
 * Auto Trigger After Seconds - ????.
 * Loop - If checked the shooter will fire continuously.
 * Burst - If checked the shooter will fire one burst.
 * Fire Rate - Shots per second.
 * Burst Shots - Number of shots per triggered burst. Requires Burst to be selected.