Functions/FogVolume



Creates fog effects in the level.

Inspector Settings



 * Local Volume - If checked it will only use the trigger volume.
 * Local Volume Size - Size in map units of the local fog volume.
 * Local Volume Importance - Numerical importance of local fog volume higher number is more important.
 * Fog Color - Fog base colour.
 * God Ray Amount - Strength of god-ray effect. Accepts decimals. Range: 0 - 10
 * Fog Top - Z-coordinate for FogVolume top.
 * Density At Top - Strength of fog effect at Fog Top. Accepts decimals.
 * Fog Bottom - Z-coordinate for FogVolume bottom.
 * Density At Bottom - Strenth of fog effect at Fog Bottom. Accepts decimals.
 * Maximum Opacity - The visibility distance accepts decimals. Range: 0 - 1.
 * Transition Time - Time in seconds when activating this FogVolume to blend between old and new values.
 * Start On - Use these fog settings at level start.
 * Test Fog Values in Game Mode - Render the fog values in the 3D display.