Functions/Sound



Play audio assets. Open the Audio Browser in the Assets drop-down menu to browse the audio library. Double click on a file to play it. Any files played will be in your clipboard, which can be pasted into the Audio Clip Path setting.

Inspector Settings


Looped audio doesn't use Fade In Time values.  Player-centred audio ignores many properties of a sound function, range, pitch, etc, and has no stereo mix.  0 for 2D, 1 for 3D.
 * Audio Clip Path - The audio file to play.
 * Volume - Volume to play the audio file. 1 is maximum. Accepts decimals.
 * Minimum Range - Range at which audio file is heard at maximum Volume setting.
 * Maximum Range - Range at which audio file volume tapers off to 0.
 * Fade In Time - Time to reach maximum Volume setting from 0 when audio file begins playing.
 * Fade Out Time - Time to reach 0 volume when stop audio input is received.
 * Loop Audio Clip - Replay audio file after reaching end.
 * Start On - Begin playing audio at level start.
 * Spacial Blend 2D <-> 3D - Blend between player-centred audio and world audio. Accepts decimals.
 * Bypass Audio Fade - ??? Bypass AudioFade if used I guess? ???