FAQ

Why do my hotkeys fail sometimes?
A couple of potential reasons...
 * 1) Make sure the 3D viewport has 'focus' by clicking on it. If the last thing you clicked on was a property window, hotkeys will not work.
 * 2) Make sure you're in the correct mode for your hotkey. Some only work while in face, edge or vert mode.
 * 3) For multi-key combos, the editor is fiddly about the order in which you press and raise the keys, ensure that the letter key is raised before any modifiers. For example, a connect operation (Ctrl-Shift-A) will only complete when
 * 4) Ctrl, Shift & A are all pressed down and...
 * 5) A is the first key to be raised, before either Ctrl or Shift.

How do I make player clips / invisible walls?
There is currently a dedicated player clip material that blocks the player but not weapons.

Why do my bridge operations fail?
Bridge only works between edges if:
 * 1) Edges are part of the same brush. (Use Combine Brushes to merge two brushes as one).
 * 2) Edges do not share a vertex. This makes filling in triangular gaps slightly more difficult.

How do I move a block?
Create a brush. Create a Mover. Parent the brush to the Mover. Configure the Mover's Movement Delta to specify new location to move to. Hook up a trigger to play the Mover.

How do rotations work? It's not behaving how I would expect.
If a Mover is configured to perform Rotation Delta, then the Mover itself is the pivot point for that rotation. The position of the Mover in the map matters for rotations. Put a Mover in the middle of a brush for the brush to spin in place. Put a Mover in the corner to act like a hinge. Put a Mover further away to act like an orbit.

How do I rotate a material on a face?
The editor does not have a built-in UV rotation for materials. You can work around this by selecting the face and detaching it as a new brush (Detach New in the Inspector, or CTRL+SHIFT+A). Once detached, rotate the new brush directly; the material should remain fixed.

Once the brush has been rotated such that the material is at the desired orientation, re-select the face and change the Face Mapping Type to "Locked" in the Inspector. Re-select the brush and rotate it to its original orientation. Select both the new and original brushes and recombine them by clicking the "Combine Brushes" button in the inspector (or pressing CTRL+SHIFT+C). You may also want to weld the overlapping vertices.