Functions/MusicControl



''This whole section is guesswork. Needs testing! ''

Control which section (level) of the music file is used. The audio tracks are generally split into three sections:
 * Idle / Exploration
 * Heightened Tension
 * Full Combat

The game is typically able to detect the appropriate section to play and use that, use MusicControl for more precision.

Inspector Settings



 * Force Music Level - ??? Force the section even if there isn't a transition point in the song ???
 * Hold Music Level - Keep the triggered music intensity, overriding what the game would normally play