Functions/Giveitem



Use this function to gift items such as health and ammunition to players.

Inspector Settings
These options alter what entity type sets can affect this function. -InstigatingEntity - Only the entity that triggered the function regardless of the entity filter below. -InstigatingEntityFiltered - Only the entity that triggered the function that passed the entity filter below. -AllEntitiesFiltered - Any entity that passed the entity filter below. -EntityCollection - Only entities provided in the EntityCollection.
 * Activate On Start - If checked then GiveItems will activate on start.
 * Health - Amount of health to give per activation.
 * Armor - Amount of armor to give per activation.
 * Ammo - Amount of ammunition to give per activation.
 * Key - What key to give.
 * Weapon - What weapon to give.
 * Entity Filter Type


 * Required Key - The player must have the selected key before this trigger will execute
 * Entity Collection - A drop-down menu to select what entity collection to call from.