Functions/HudEvents



Create visual effects that affects the player's HUD.

Inspector Settings


These options alter what entity type sets can affect this function. -InstigatingEntity - Only the entity that triggered the function regardless of the entity filter below. -InstigatingEntityFiltered - Only the entity that triggered the function that passed the entity filter below. -AllEntitiesFiltered - Any entity that passed the entity filter below. -EntityCollection - Only entities provided in the EntityCollection.
 * Bump Static Amount - Strength of the HudBump effect.
 * Fade In Time - Time in seconds for FadeIn to complete.
 * Fade Out Time - Time in seconds for FadeOut to complete.
 * Fade Out Color - Colour to blend FadeOut to.
 * Limit To Radius - Don't affect players not within Radius.
 * Radius - Size of area effected by Limit To Radius.
 * Entity Filter Type


 * Required Key - The player must have the selected key before this trigger will execute
 * Entity Collection - A drop-down menu to select what entity collection to call from.