Level Design Best Practices

Level Design Best Practices
This page is dedicated to giving new and veteran level designers a place to check their work. As with any resource this isn't intended as a hard and firm set of rules, but as a way to check your design work for problems that a new designer may not be aware of.


 * Limit your faces
 * Avoid stretching textures
 * Do not lock weapon types behind secrets
 * Create interesting spaces to play in
 * Critical path navigation should be achievable with only items (double jump, dash) found along that critical path.

General Level Design Theory
There are many best-practices and schools of thought on level design. This section only covers the general approach one might take to designing levels for a fast-paced combat focused shooter like Prodeus. Along with that. All advice and design theory discussed here can and should be challenged in order to make the best possible levels.