Functions/MusicControl



Manually control which intensity of the music file is used.

Each Prodeus music file is split into three sections. The game will automatically switch between them based on the number of active enemies at any given time.
 * Idle / Exploration - 0-3 enemies.
 * Heightened Tension - 4-7 enemies.
 * Full Combat - 8+ enemies.

Prodeus will automatically escalate music intensity within a second or two of engaging more enemies. It will take around 20 seconds out of combat for the engine to de-escalate the music intensity.

Use MusicControl to override the automatic music selection.

Inspector Settings



 * Force Music Intensity - ??? Force the section even if there isn't a transition point in the song ???
 * Hold Music Intensity - Keep the triggered music intensity, even if the game tries to play another intensity