Getting Started

This section presents information for getting started with the Prodeus level editor in a step-by-step manner. For the official video tutorials and other resources, head to the tutorial section of this wiki.

Map/Structure Setup

 * In order to create a new map save file, go to File > Save As Map.
 * In order to create a new structure save file, go to File > Save As Structure. (Structures are reusable assets for use within Maps.)

Navigation

 * Mouse look: Hold right-click.
 * Pan camera: While holding right-click, use WASD, E and Q.

Windows

 * Property Inspector (under Windows): Display the property inspector for the currently selected object.
 * Asset Browser (under Assets): List all Functions, Entities, Particles, etc.
 * Material Browser (under Assets): Display and apply Textures, Shadows, etc to surfaces.
 * Color Palette (under Assets): Display, manage, and apply colors to surfaces.
 * Structure Browser (under Assets): View the available local and online structures.
 * Layers (under Windows): Group and hide objects in layers.
 * HotKeys (under Windows): View all the hotkeys and create custom bindings.

HotKeys
Toolbar HotKeys Useful HotKeys
 * Select (Shift+Q): Select objects, faces, sides, or vertexes with the cursor.
 * Move (W): Toggle the move widget to move the selected item.
 * Rotate (E): Toggle the rotate widget to rotate the selected item.
 * Scale (R): Toggle the scale widget to resize the selected item.
 * Return to editor (Ctrl+Shift+E): While playing a map, immediately return to the level editor.

Create an object
The Draw Stairs and Draw Cylinder creation tools create builder brush objects (indicated by the hammer icon) that need to be converted to brushes (in the Property Inspector) in order to enable Face, Edge, and Vertex selection for further manipulation.

Draw Box
Creates a cube-shaped object. The first click-and-hold sets the dimensions on the x-axis, the second click on the y-axis, and the final click creates the object. In order to create an interior, have the object selected and click on Flip Faces in the Object Inspector.

Draw Stairs
Creates a stair-shaped builder brush object. The first click-and-hold sets the dimensions on the x-axis, the second click sets the dimensions on the y-axis, the third click sets the orientation, and the final click creates the object.

Draw Cylinder
Creates a cylindrical builder brush object. The first click-and-hold sets the dimensions on the x-axis, the second click on the y-axis, and the final click creates the object.

Draw Path
Creates an object in a custom shape. The first clicks set the dimensions of the object on the x-axis. Once connected or after a double click, the dimensions are adjusted on the y-axis. The final click creates the object.