Functions/Mover



They make things move! If you want to animate anything in your map, you're going to need at least one of these. If you want to make a lot of things move, or even one thing make more complex movements, you're going to need a bunch of these!

Inspector Settings

 * Start On - If checked, the animation begins playing as soon as the level is launched.
 * Repeat Motion - If checked, the animation will repeat over and over when triggered.
 * Play Resets To Beginning/End - Snap brush back to the start/end of its movement cycle when EditorInputSetDestEnd.png SetDestEnd EditorInputSetDestStart.png SetDestStart are triggered.
 * Movement Delta - These three numbers control movement in the X, Y, and Z directions . Make them negative or positive to change direction.
 * Rotation Delta: - Like Movement Delta, these control rotation. Each number controls rotation along a different axis.
 * Movement Time - This number controls how many seconds it takes for an animation to reach its destination. The larger the number, the longer it takes.
 * Movement Ease In - If the value is 1 it will have a slight delay at the beginning of movement before reaching the full speed of Movement Time. Only accepts 0-1
 * Movement Ease Out - If the value is 1 it will have a slight delay at the end of movement before reaching the end. Only accepts 0-1
 * Wait for End - If checked the Mover will play the full animation even if a new EditorInputSetDestEnd.png SetDestEnd EditorInputSetDestStart.png SetDestStart is triggered.
 * Ping Pong Motion - If this is turned off, an animation that loops will restart from its original starting location. If this is checked on, however, it will start playing in reverse once it reaches the end of its first animation cycle and continually bounce back and forth between start and end positions.
 * Trigger On Reaching End/Beginning Delay: Delay in seconds after reaching the end/beginning before triggering outputs.
 * Audio Clip Start - Clips pasted here will play as soon as an animation begins.
 * Audio Clip Loop - Clips pasted here will play on loop until animation ends.
 * Audio Clip Stop - Clips pasted here will play as soon as the animation reaches its end.
 * Audio Radius - Range in map units how far audio clips will be heard from.