Functions/LaserBeam



Create a LaserBeam effect.

Inspector Settings



 * Start On - Enabled at level start.
 * Beam Width - Beam width in map unit. Accepts decimals.
 * Beam Range - Beam range in map unit. Accepts decimals. Beam range can be interrupted by a brush face.
 * Beam Color - Beam base colour.
 * Damage Interval - Time between damage ticks when hurting entities. Accepts decimals.
 * Damage Per Interval - Amount of damage per tick when hurting entities.
 * Fade On Time - When LaserBeam is turned on, time to ramp up visual and camera shake effect to full values.
 * Fade Off Time - When LaserBeam is turned off, time to ramp down visual and camera shake effect to 0.
 * Camera Shake - Adds a camera shake effect in a 20 map unit radius.
 * Volume - Volume of LaserBeam sound effect.
 * Enable Splats - Adds spark marks to the surface the laser hits.