Functions/Giveitem



LookAtTarget

Inspector Settings
These options alter what entity type sets can affect this function. -InstigatingEntity - Only the entity that triggered the function regardless of the entity filter below. -InstigatingEntityFiltered - Only the entity that triggered the function that passed the entity filter below. -AllEntitiesFiltered - Any entity that passed the entity filter below. -EntityCollection - Only entities provided in the EntityCollection.
 * Activate On Start -If checked then GiveItems will activate on start.
 * Health -Amount of health to give per activation.
 * Armor -Amount of armor to give per activation.
 * Ammo -Amount of ammuntion to give per activation.
 * Key -What key to give.
 * Weapon -What weapon to give.
 * Entity Filter Type


 * Required Key - The player must have the selected key before this trigger will execute
 * Entity Collection - A drop-down menu to select what entity collection to call from.